There's no rest for the wicked, and apparently, there's no rest for game devs either, as 'Asset Jesus' Kenney Vleugels has found his latest set of assets already featured in someone's game a matter of ...
Game worlds are getting bigger, denser, and faster to build. A decade ago, every crate texture, fern, and NPC face passed ...
Should buying in-game assets from another player be banned as cheating? The answer depends on who you ask. Game publishers would probably argue that special gear, weapons, or outfits are meant to be ...
If you’re a game developer or animator, chances are you frequent sites like the Unreal Engine Marketplace, Quixel, ArtStation Marketplace and Sketchfab Store. The days of buying assets from each of ...
Crucible announced the Emergence Marketplace for interoperable Web3 game assets, taking the world a step closer to an interoperable and open metaverse. It will launch this summer. The company said the ...
Sandfall’s acclaimed RPG had its wins at the Indie Game Awards rescinded after organisers confirmed the game used generative ...
As video games become more graphically realistic it becomes difficult for developers to design a game world in a way that is totally representative of any real-world inspiration for the location, ...
Typically, when a game shuts down, all the intellectual property rights get stuffed into a vault, all of the assets get locked away, and all of the source code gets buried under legalese. What rarely ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Funko has sold its game studio to Goliath as it attempts to streamline its business in the wake of ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The Elder Scrolls Online is having its 10th birthday this week—to celebrate, I was invited to ...
Clair Obscur: Expedition 33 has had its major wins at the Indie Game Awards withdrawn following confirmation that generative ...
Video games are expensive, but the same can be said for video game development. Making games can be a costly and time-consuming process, which is why developers often try to cut costs by cutting ...